Basic Techniques in Computer Graphics: Projective Transformations, Camera Models, Frustum Transform, Clipping, Rasterization (Do, 31.10.2013)

Kapitel:

00:36:19
camera Models
00:49:38
Frustum Transformation
01:04:21
viewport transformation
01:10:33
Rasterization Idea
01:18:04
clipping
01:23:09
rasterization