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Kapitel:

Start Kapitel
00:00:05
Overview
00:01:18
Rossmanith
00:01:20
i1: Analysis of Algorithms (Rossmanith)
00:02:51
Prof. Dr. Walter Unger
00:02:55
i1: Effiziente Algorithmen (Unger)
00:04:26
i1: Algorithmische Kryptographie (Unger)
00:07:27
i2: Theoretical Foundations of UML (Katoen)
00:08:27
i2: Concurrency Theory (Noll, Katoen)
00:09:26
i2: Semantics and Verification of Software (Noll)
00:11:08
i2: Satisfiability Checking (Ábrahám)
00:13:49
i7: Mathematical Logic II (Grädel)
00:15:15
i7: Foundations of Data Science (Grohe)
00:15:55
i7: Recursion Theory (Grohe)
00:16:43
i7: Infinite Computations and Games (Löding)
00:18:46
i3: Applied Software Engineering within the life cycle of Automotive Electronics (Schleicher, DSA)
00:19:07
i3: Practicals
00:19:49
Horst Lichter
00:20:02
i3: Object Oriented Software Construction (Lichter)
00:21:55
i4: Advanced Internet Technology (Wehrle)
00:22:57
i4: Communication Systems Engineering (Wehrle)
00:23:33
i4: Security & Privacy Lunch
00:24:06
Stefan Kowalewski
00:24:44
i11: Dynamic Systems for CS Students (Kowalewski)
00:25:30
i11: Formal Methods for Logic Control Systems (Kowalewski, Bohlender, Völker)
00:27:37
i5: Implementation of Databases (Jarke/Quix)
00:28:21
i5: Web Science (Klamma)
00:29:16
i5: Specialization Classes
00:31:50
lufgi5
00:33:02
i5: Artificial Intelligence (Lakemeyer)
00:34:05
i9: Einf. Webtechnologien (Schroeder)
00:36:26
i6: Statistical Classification and Machine Learning (Ney)
00:38:10
i6: Automatic Speech Recognition (Schlüter, Ney)
00:39:48
i8: Basic Techniques in Computer Graphics (Kobbelt)
00:41:10
i8: Real-Time Graphics (Kobbelt)
00:43:24
i8: Physically-Based Animation (Bender)
00:44:20
i8: Machine Learning (Leibe)
00:47:01
i8: Discrete Differential Geometry (Bommes)
00:49:37
i10: Designing Interactive Systems I (Borchers)
00:52:20
i10: iOS Application Development (Borchers)
00:53:34
i10: Fab Academy
00:54:35
i12: High Performance Computing (Terboven, Wienke, Miller)
00:58:02
i12: Computational Differentiation (Naumann)
01:00:16
i12: Intro. Virtual Reality (Kuhlen)
01:02:34
i13: Parallel Programming (Bientinesi)